Why does hair look so unrealistic in video games?

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samay srivastava asked 03-Mar-2018 in games by samay srivastava

1 Answer

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akriti kashyap answered 24-May-2018 by akriti kashyap

I don’t know about most people but for me at least it took me a while to realize that this was CGI. Skin detail was phenomenal and hair looked fairly believable (just need quite a bit of hair spray). 

Why does hair look so unrealistic in video games?

I think games can get close towards realistic hair styles however there are several things that get in the way.
Firstly, Time for those who are familiar with the Final Fantasy franchise will be aware on how long this game was in development I think the game engine was one of the reasons. For those who need context it took 10 years. I know people will throw a brick at me but I am also aware that there were several reasons for it but still the “concept [of] the [Luminous Engine] was born in 2011” and the game was released at 2016.

In addition, IF we do have A game that has those kind of graphics. The question will now be CAN YOU RUN IT? I highly doubt everyone has a few Titans just lying around. Graphic cards are cost quite a bit and high end graphic cards are not any better.

Lastly, There is not much need for ultra realistic graphics. Good games (at least I find) do not need realistic hair or good graphics in general to be fun or appealing. A game could be fun and appealing even with fairly so so graphics. Titles like Borderlands 1 and 2 (shell shade), Skyrim (2011) , Faster Than Light, Darkest Dungeon just to name a few all do well and perhaps even fits in the setting of the game.
But that’s just my opinion and thoughts on the matter. What do you think?

Few notes:
• I am really bad at writing, so please forgive me and heck even point out my mistakes even I would like to get better at it.
• This is my first time writing in Quora. I am not quite sure on how i am suppose to format answers.
• All images used in this answer are from good o’l Google
• Some information might be off about Final Fantasy XV’s development but I think the point still stands.
• Perhaps FF15 was an overkill example considering it was around 8k during the demo but considering we are thinking of best as possibleand this the best one I could think off without researching for a week\